When starting this project Tyler want us to think of the way on how shared we music.Mostly of us do it thought the same platform instead of cross because it way easier to do. So our solution to this problem was to create a music share app. We want to make an easier way to share music from two different platform with having the user go thought a lot of step do this. When we start out with our team of 5 we had a hard time figuring out where we need to start because we had a hard time narrowing down how are we going to have people actually share song with each other. At first we wanted it to be thought text but quickly change to an airdrop like featue. Build the prototype took us about 8-9 week to build because we kept adding additions and improvement after each user testing. We use Figma for building the prototype because it very easy to make changes on the design with cause so other issue elsewhere. I did was make the sending screen with David and check to see if the pages link to the right place and any other minor correction.
Introduction I'll state this right now this is a class project that my team and I had to do over 15 weeks. We didn't start building the prototype until 5 The name of our prototype is CrossPop and the purpose of it is to make user sharing music from different platform easier. I can't tell you how many times I want to find a song that I heard on Spotify in iTunes but was unable to find or remember the song that I wanted to share with my friend that I heard in the store or at the gym. With this prototype it should help enhance the experience of share song with people not make it harder for them. This idea was possible thank to Lean Ux. We were able to think beyond of the music share app and was able to build a high functioning prototype with out wasting to much resource. We where also able to make it to where user can easily use this in everyday scenarios with it being to taxing on them. We had to keep these assumptions in mind when going though all our interaction of our project when we got feed back from our users. We didn't want alienate them or make them feel stupid. While researching and asking how our users how they shared music they said that they either share with the same platform, text, or thought Youtube link which is very involved. Our project is suppose to cut the middle man out and just find it on that platform
Sprint 1 This is where we as a team were brainstorming idea on what we wanted the music share app to be. This was the time when we started to our 2 days sprints that will continue into Sprint 2. This was time we where throwing out idea of want we wanted the music app to be. We where using a flowchart to help us throw ideas around which is a very important step to Lean Ux. At first we wanted it be a widget but we realize that it had to be an app because of the feature we want to add that the widget could not do. We also made 2 persona to help fit design want need our users might have. We did a Primary and Secondary one because not all our users need would fit in one persona. Alyx Good is our Primary because they needs for share music align with want our the app was design to do while Abix Cox needs of finding new music can still be meet but it not the main focus on the app. This was also the time where we started to write out our hypothesis and use the Metrics Mountain to determine on what we believe is a higher function of app which help us have a general idea of want functions need to be there in order it for the app to work as intended. This was the time where we did our round of interviwes and got a lot of feedback. Some question we asked our interviewee was how often to you share/ listen to music, how do you normally share music and would your share more if they had an app like this. We asked these question because we want to see what platform our users used, how they normally share if it cross platform and how often do the share. The latter half varys a lot. They also gave us a lot feed back to on prototype when testing it. We where able to map them out on our Affinity map which help us see patterns and one of them was users would say that they need some from off on boarding to figure out how to use the airdrop feature. Due to these interview and own experience the platform that we choose to emulate was Spotify and Apple music because these are main way people listen to music. The biggest issue that we ran into was not everyone being able to work to gather at certain due to everyone schedule and that one of the thing that followed us into Sprint 2
Sprint 2 This is where we fine tune our app. We add a tutorial section to the prototype after so many of our interview said that they would not be able to figure out how to work the airdrop feature. This was the time were we just add the other addition to the app while fine tuning it. We got to the point where we could make it look very nice but during this Sprint we had a lot of time issue due to people have other priority and trying to schedule more people to interviews and fulling out the Affinity map. We were in constant communication but it would have been nice to be able to meet up at certain times. We also reexamine our personas to see if they still match the goal of want our users need. They still did but we had to switch the two around because the app was now catering more toward the secondary. When asking our interviewee again about if they would share more music an app like this was real they said they would because it very simple to use and they now understand it because of the on boarding. This whole time working we didn't have a working name for the app. I would refer to it as the music share app. Quinn came up with name and the final design of the app. This was really the where we were just ironing out small thing and making it look pretty.
Conclusion I learn a lot more about Sigma while working on this project. You can time, do certain animation and other cool stuff which we use emulate changing, loading, and switching on another platform. This would seem daunting if one person working on this by themself but since we were a group of 5 we were able to split the work up and caught error much faster. At first it was a lot of information because this was all knew to me and I do still feel like I'm don't fully understand at all. I think the hardest part about this project was time itself. I honestly don't did too much because I had other stuff to work on while doing this projects. I think with how much time we had the project it turned out good is good but could be more. Maybe we could have done the widget idea if we had the time and brain power.